Automatic studio-grade match recordings with frame-accurate playback and a full staff review toolkit.
The replay system delivers studio-grade match recordings without any compromise on server performance. It is deeply integrated into the game itself — recording starts when the match starts and stops when it ends, with zero commands and zero configuration.
The replays menu lists every recorded match with its full metadata — game mode, map, duration, server and player count — visible at a glance in the hover tooltip before watching. One left-click plays the replay; a right-click favorites it, so important evidence never gets auto-deleted.
Every tunable is exposed in replay.yml for advanced setups. The replay add-on uses SlimeWorldManager for replay worlds; when SlimeWorldManager is absent, the replay add-on gracefully auto-disables itself and the rest of the plugin keeps running untouched.
Tip:Ranked matches are recorded and retained longer automatically — see Ranked System for the competitive rules the replay system supports.