Native ELO competition: automated matchmaking, seasons, tournaments and queue integrity.
BedWars includes a full ranked system natively — not a bolted-on third-party ELO plugin. It connects to a central ranked service and transforms the game into a competitive, ELO-driven environment.
| Capability | What it does |
|---|---|
| Central ranked service | Connects to a ranked backend for queues, ratings and match results. |
| Automated matchmaking | Players enter a ranked queue; games are created automatically when enough similarly-rated players are ready. |
| ELO rating | Every ranked match affects ratings, with seasons that can reset periodically. |
| Tournament NPCs | Seasonal lobby NPCs display rules and leaderboards and allow one-click queue entry. |
| Competitive restrictions | Ranked games can enforce a separate shop and upgrade tree to protect integrity. |
| Player profiles | Wins, losses, kills, ELO history and season statistics per player. |
| Holographic leaderboard | A real-time top-players display synchronized across the network. |
| Placeholder support | %bedwars_ranked_elo%, %bedwars_ranked_wins% and many more, everywhere placeholders work. |
The ranked system requires a valid API token and access to the ranked service backend, configured in ranked.yml. Setup assistance is provided with every purchase — and ranked access is part of the license, not a separate subscription.
| Command | Purpose | Permission |
|---|---|---|
/bw join ranked | Enter ranked queue | bw.player |
/bw ranked | Ranked menu (tournament arenas) | bw.player |
/bw ranked tournament start (arena) | Start tournament | bedwars.ranked.tournament.start |
/bw ranked tournament cancel (arena) | Cancel tournament | bedwars.ranked.tournament.start |
A player waiting in the practice queue cannot join, spectate or interfere with ranked games, and vice versa. Every rejection comes with a clear chat message — competitive integrity is enforced by the game itself, not by an honor system. The separate invisibility practice queue is likewise isolated from ranked queues. See Practice Arenas.
Note:Ranked matches are recorded and retained longer by default — competitive integrity evidence is preserved automatically by the replay system. See Replay System.